Enum freya::hooks::TransitionAnimation
pub enum TransitionAnimation {
BounceIn(i32),
SineIn(i32),
SineInOut(i32),
Linear(i32),
}
Variants§
Implementations§
§impl TransitionAnimation
impl TransitionAnimation
pub fn new_bounce_in(time: i32) -> TransitionAnimation
pub fn new_bounce_in(time: i32) -> TransitionAnimation
New BounceIn Animation
pub fn new_sine_in(time: i32) -> TransitionAnimation
pub fn new_sine_in(time: i32) -> TransitionAnimation
New SineIn Animation
pub fn new_sine_in_out(time: i32) -> TransitionAnimation
pub fn new_sine_in_out(time: i32) -> TransitionAnimation
New SineInOut Animation
pub fn new_linear(time: i32) -> TransitionAnimation
pub fn new_linear(time: i32) -> TransitionAnimation
New Linear Animation
pub fn to_animation(self, range: RangeInclusive<f64>) -> Animation
Trait Implementations§
§impl Clone for TransitionAnimation
impl Clone for TransitionAnimation
§fn clone(&self) -> TransitionAnimation
fn clone(&self) -> TransitionAnimation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TransitionAnimation
impl Debug for TransitionAnimation
§impl PartialEq<TransitionAnimation> for TransitionAnimation
impl PartialEq<TransitionAnimation> for TransitionAnimation
§fn eq(&self, other: &TransitionAnimation) -> bool
fn eq(&self, other: &TransitionAnimation) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for TransitionAnimation
impl StructuralPartialEq for TransitionAnimation
Auto Trait Implementations§
impl RefUnwindSafe for TransitionAnimation
impl Send for TransitionAnimation
impl Sync for TransitionAnimation
impl Unpin for TransitionAnimation
impl UnwindSafe for TransitionAnimation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more